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Thursday, December 24, 2009
Warlord with Fellblade and Skaven Army Lists
So I have been doing pretty damn well with my Skaven since I got back into playing them, but my list is a bit on the heavy side. Thus I painted up this Warlord to make it a bit more palatable. Here are the two versions...
Grey Seer Tarrik's Horde of Many (heavy)
Lords
Grey Seer w/ 2*Scrolls on Bell 500
Heroes
BSB w/ Halberd, Storm Banner 122
Lvl 2 Warlock w/ musket, Condenser 135
Lvl 2 Warlock w/ musket, Doomrocket, Scrying Stone 160
Core
30*Clanrats w/ shields, full command, Poisoned Wind Mortar 220
30*Clanrats w/ shields, full command, Poisoned Wind Mortar 220
40*Clanrats w/ shields, full command, Poisoned Wind Mortar 265
Special
8* Censer Bearers 128
Rare
Hellpit Abomination w/ warpstone spikes 250
Hellpit Abomination w/ warpstone spikes 250
Raskat's Clan (hobby)
Lords
Warlord w/ Fellblade, shield 193
Heroes
BSB w/ Halberd, Storm Banner 122
Lvl 2 Warlock w/ musket, Condenser 135
Lvl 2 Warlock w/ musket, Doomrocket, Scrying Stone 160
Core
30*Clanrats w/ shields, full command, Poisoned Wind Mortar 220
30*Clanrats w/ shields, full command, Poisoned Wind Mortar 220
40*Clanrats w/ shields, full command, Poisoned Wind Mortar 265
21*Giant Rats 2*Packmasters, Master Moulder w/ Great Weapon, Poisoned Attacks 131
24*Night Runners w/ Warp-Grinder 228
Special
11* Censer Bearers 176
Rare
Doomwheel 150
Hellpit Abomination w/ warpstone spikes 250
Both the lists have the two Aboms, but the second list is not near as powerful because it cannot dominate the magic phase. I think the Warp Grinder Night Runners will be fun. If I don't misfire them, they are pretty much guaranteed a charge, maybe get Death Frenzy off on them...
Sunday, December 20, 2009
Friday, December 11, 2009
Tuesday, December 8, 2009
Monday, November 30, 2009
Skaven Warlocks
Thursday, November 26, 2009
Friday, November 13, 2009
Tuesday, November 10, 2009
Saturday, November 7, 2009
Iron Warrior Cyber-Possessed
Thursday, November 5, 2009
WIP Iron Warriors Possessed
Saturday, October 31, 2009
Wednesday, October 28, 2009
Space Hulk Commission pt.II
Sunday, October 25, 2009
Sunday, October 18, 2009
Space Hulk Commission pt.I
Friday, October 16, 2009
Space Marine Commission and my Hellpit Abomination
A Techmarine with Servitors I knocked out last night, I think they look pretty snazzy...
So I am remaking my old-old Skaven army with the release of the new book and I'm set on fielding two Hellpit Abominations (they're just monstrous). This is my first one converted from a corpse cart, an old rat ogre, and a LoTR troll (and some putty). For the second one I am using this guy. So there will be a few Fantasy posts coming down the pipes...
So I am remaking my old-old Skaven army with the release of the new book and I'm set on fielding two Hellpit Abominations (they're just monstrous). This is my first one converted from a corpse cart, an old rat ogre, and a LoTR troll (and some putty). For the second one I am using this guy. So there will be a few Fantasy posts coming down the pipes...
Wednesday, October 14, 2009
'Stonetooth' Harker
Thursday, October 8, 2009
Wednesday, September 30, 2009
Sunday, September 27, 2009
Heresy-Era Iron Warrior
Saturday, September 26, 2009
Wednesday, September 23, 2009
Chief Librarian Falkas of the Lamenters
In 906.M41, one year after the disappearance of Chief Librarian Menoloth, Epistolary Falkas was named as the new Chief of the Librarium. His appointment came as a surprise to most, as Brother Falkas had recently been having great trouble containing the Rage. A quite venerable Marine, Falkas is the only living Lamenter to have set foot on Terra, having done so on pilgrimage as a young Initiate. When Menoloth returned he did not regain the title of Chief Librarian, so Falkas' position was not challenged.
Thursday, September 17, 2009
Master Lukas, Captain of the 10th Company, Master of Recruits
Friday, September 11, 2009
Ultramarine Commission
Tuesday, September 1, 2009
Regicide and Deicide: Demon Princes of Khorne
I decided not to wait for the new plastic kit to add a couple of Demon Princes to my army. I went with a wingless build for two reasons. One, flight is 60 hefty points. Two, if I am fielding four MCs, it's only sporting that half of them be walking. In honor of my alliance with a pre-heresy World Eaters player in the map campaign, I decided that Deicide (Di) would be in World Eaters colours. The other Prince (Reggie) fits into the rest of the army better.
Monday, August 31, 2009
Sunday, August 30, 2009
Planetary Empires Map 1
Saturday, August 29, 2009
Blood Imps of Khorne and the Planetary Empires Campaign
As well as playing in the Badab War campaign with my Lamenters in a few weeks, I will also be playing in the Planetary Empire campaign at BFG with my demons. With that in mind I wanted to spice up the army with a couple units. While I have always limited myself to Khorne units, I decided I wanted to try a couple other things, so this unit are my 'counts as' Plague Bearers. I am also working on a couple Demon Princes, and maybe some 'counts-as' Flamers...
Thursday, August 27, 2009
Urban IG Commission
Monday, August 24, 2009
Sunday, August 23, 2009
REPORT: BoLScon 09'
So I just completed 7 great games of 40k over the course of two days at the first annual Bell of Lost Souls Con. You can see the list I played here. It was an early morning start on Saturday, and it started off in a panic. They announced that pairings were posted, and I was nowhere on the list. Fortunately for me it was just a clerical error, and there was another person who had been left off as well. So with a little shuffling I was ready to sit down to Game 1.
Primary- Seize Ground
Seconday- Have more units in terrain than not in terrain at the end of the game.
Tertiary- Score 1000 or more VPs.
Bonus- Kill all vehicles and monstrous creatures +2
If your opponent has no heavy support left +2
If you end the game with an HQ in a terrain feature +1
Nick was a very new player. Being very familiar with the Eldar I was able to help him with the rules questions he had, but I wasn't going to tell him tactics (I didn't think it would be fair to him or me). He had a mixed force with Eldrad, an Avatar, a Wraithlord, a Falcon, and a boxed set worth of a half dozen Aspect Warriors. My droppod full of Lysander and Sternguard landed right on target and blasted Eldrad away with a bevy of bolter drilled hellfire shells. The picture above shows all ha had left at the end of the game. I got all the points besides a couple bonuses. 44/47.
Primary- Modified Annihilation (No KPs are awarded unless the enemy HQ is dead)
Seconday- Never place an HQ in a transport.
Tertiary- End the game with more of your units outside your deployment zone than in it.
Bonus- You gain bonus points equal to the turn number in which you destroy the first enemy HQ.
Colby was fielding a pretty butch army consisting of a Company Command in Chimera, four vet squads in Chimeras (2 triple melta, 2 triple plasma), Marbo, two individual Banewolves, a Battle tank squadron, and two single Demolishers. I was able to start collecting KPs pretty quickly thanks to Shrike getting a first turn charge on the Company Command, who were on foot because of the Secondary objective. My Land Raider threw a track on some rubble and spent the game far away from the battle, and the rest of my force just didn't have the staying power to deal with that kind of firepower. I got the secondary (a gimme) and tertiary, plus 3 bonus. 25/48.
Primary- Annihilation
Seconday- Score 1000 or more VPs.
Tertiary- Destroy all non-vehicle troop choices.
Bonus- +1 for each category of your opponents army with no units left at the end of the game.
Adam had a pretty cool Rhino based Veteran Assault army with Dante, Corbulo, and a few Attack Bikes. I was over aggressive with my forward elements (Shrike's infiltrating Assault Terminators and Lysander's Sternguard). If I had held back he would have come at me anyway, but instead I put the control of the game in his hands. My mistake. I managed to get the Secondary by Dante making a unit of Devs fallback, he couldn't catch them or stay within 6" of them, so in my turn they swung back around and blasted Dante in the face with a lascannon, pushing me up over 1000 VPs. 15/47.
Primary- Seize Ground (5 objectives)
Seconday- Kill HQ.
Tertiary- Have units in terrain
Bonus- +1 for each category of your opponents army with no units left.
Well it took until my fourth game to play someone from Austin, but to my great fortune it was actually someone I had not ever played before. John was fielding an army of mechanized Sisters with a whole mess of Exorcists and Immolators, all led by Saint Celestine and her Seraphim bodyguard. The army started with an impressive 12 Faith points. He held a large portion of his army in reserve (I'm still not sure why). My first turn pressure units were able to kill a Rhino, and the whole squad inside whilst my Land Raider rushed towards his lines. I was able to kill his Seraphim with some great shots from my Thunderfire cannon (causing 19 wounds in one turn kind of great shots). My melta Tactical squad accounted for both Exorcists and an Immolator. By turn 5 all he had left was Saint Celestine, who was saved from being charged by Shrike and Lysander because the game ended. 33/47.
Primary- Modified Seize Ground (5 objectives). Models may permanently claim objectives after turn three, gaining fleet, furious charge, and rage if they do so.
Seconday- Score 750 or more then your opponent.
Tertiary- Table quarters.
Bonus- Kill HQs and heavies.
So I did not treat myself nicely on Saturday night (mainly due to goatboys bachelor party) and it showed in my Saturday morning game. Apparently I also somehow upset my dice. I'm sure I wasn't razor sharp with my tactical decisions, but I couldn't roll a dice through a wet paper bag. Some examples from the game: Shrike charges a missle launcher dread (no DCCW) and is dead within three rounds of combat (pictured above), my Assault Terminators charge a unit of regular Terminators and are wiped out to the man, my Land Raider immobilizes itself trying to take an objective late in the game. Maybe it's just this table (it was the same one I played the Blood Angels on). 0/47. That knocked me down about six tables. ugh.
Primary- Capture and Control
Seconday- Annihilation
Tertiary- Have more units in the opponents deployment zone then they have in yours.
Bonus- +1 for each table quarter
+1 for killing the highest cost HQ
So I finally played someone who I knew from Austin, guess it had to happen at some point. Michael had a bunch of over 200 point big bugs supported by a big brood of Warriors, some 'without number' Gaunts, and a unit of outflanking Genestealers. This time taking the fight to the enemy didn't seem like the logical choice, but it was definitely the right one. Shrike got a first turn charge on the Warriors, almost died, but the Terminators caught up right on time to save him. Lysander and the Sternguard came down (Pod landed on his objective) and hellfired the Flyrant to death. The game devolved into a big scum in the middle (Lysander v. 3 Fexes), while my rearguard objective holding force staved off iminnent assault two times. One of his Fexs destroyed the contesting Drop Pod, but my Land Raider rolled in at the last minute to steal the win. 46/47.
Primary- Modified Sieze Ground (6 objectives) at the end of each turn roll a d6 for each objective, on a '6' the objective takes off. If a player is controlling the objective at the time, then the models are removed from play, the objective permanently belongs to that player, and the unit that was holding it deep strikes back onto the board the next turn.
Seconday- Have units in all four table quarters.
Tertiary- Kill half the units in the enemy army.
Bonus- Assault the enemy with an HQ choice +1
Have a surviving HQ +2
Have a scoring unit within 3" of the table center. +2
In round 7 I played jawaballs of 'Way of Saim Hann' fame, who is a real nice dude. He held a bunch of his units in reserve, which I didn't understand. I combat squadded onto a couple objectives and decided to 'outflank' Shrike and the Terminators for the first time in the tournament. It was a fun game, but it is kind of a blur because of how tired I was at that point (that point, ha, I'm still exhausted). I had two of my units take off and claim objectives permenantly, while jawa had one of his units do it. He managed to kill my Land Raider in the last turn to grab an objective and force a 2-2 tie. PIctured above is Lysander getting killed by an exploding 'Baal' Predator. 37/47.
All together combined with my paint and excellent sports scores I pulled off 9th overall. Not bad considering the size of the tournament. I'm already stoked about next year. woo.
Game 1 'Welcome to the Jungle' v. Nick S.'s Eldar
Objectives
Primary- Seize Ground
Seconday- Have more units in terrain than not in terrain at the end of the game.
Tertiary- Score 1000 or more VPs.
Bonus- Kill all vehicles and monstrous creatures +2
If your opponent has no heavy support left +2
If you end the game with an HQ in a terrain feature +1
Nick was a very new player. Being very familiar with the Eldar I was able to help him with the rules questions he had, but I wasn't going to tell him tactics (I didn't think it would be fair to him or me). He had a mixed force with Eldrad, an Avatar, a Wraithlord, a Falcon, and a boxed set worth of a half dozen Aspect Warriors. My droppod full of Lysander and Sternguard landed right on target and blasted Eldrad away with a bevy of bolter drilled hellfire shells. The picture above shows all ha had left at the end of the game. I got all the points besides a couple bonuses. 44/47.
Game 2 'Another One Bites the Dust' v. Colby A.'s IG
Objectives
Primary- Modified Annihilation (No KPs are awarded unless the enemy HQ is dead)
Seconday- Never place an HQ in a transport.
Tertiary- End the game with more of your units outside your deployment zone than in it.
Bonus- You gain bonus points equal to the turn number in which you destroy the first enemy HQ.
Colby was fielding a pretty butch army consisting of a Company Command in Chimera, four vet squads in Chimeras (2 triple melta, 2 triple plasma), Marbo, two individual Banewolves, a Battle tank squadron, and two single Demolishers. I was able to start collecting KPs pretty quickly thanks to Shrike getting a first turn charge on the Company Command, who were on foot because of the Secondary objective. My Land Raider threw a track on some rubble and spent the game far away from the battle, and the rest of my force just didn't have the staying power to deal with that kind of firepower. I got the secondary (a gimme) and tertiary, plus 3 bonus. 25/48.
Game 3 'Beat It' v. Adam T.'s Blood Angels
Objectives
Primary- Annihilation
Seconday- Score 1000 or more VPs.
Tertiary- Destroy all non-vehicle troop choices.
Bonus- +1 for each category of your opponents army with no units left at the end of the game.
Adam had a pretty cool Rhino based Veteran Assault army with Dante, Corbulo, and a few Attack Bikes. I was over aggressive with my forward elements (Shrike's infiltrating Assault Terminators and Lysander's Sternguard). If I had held back he would have come at me anyway, but instead I put the control of the game in his hands. My mistake. I managed to get the Secondary by Dante making a unit of Devs fallback, he couldn't catch them or stay within 6" of them, so in my turn they swung back around and blasted Dante in the face with a lascannon, pushing me up over 1000 VPs. 15/47.
Game 4 'Purple Rain' v. John E.'s Sisters of Battle
Objectives
Primary- Seize Ground (5 objectives)
Seconday- Kill HQ.
Tertiary- Have units in terrain
Bonus- +1 for each category of your opponents army with no units left.
Well it took until my fourth game to play someone from Austin, but to my great fortune it was actually someone I had not ever played before. John was fielding an army of mechanized Sisters with a whole mess of Exorcists and Immolators, all led by Saint Celestine and her Seraphim bodyguard. The army started with an impressive 12 Faith points. He held a large portion of his army in reserve (I'm still not sure why). My first turn pressure units were able to kill a Rhino, and the whole squad inside whilst my Land Raider rushed towards his lines. I was able to kill his Seraphim with some great shots from my Thunderfire cannon (causing 19 wounds in one turn kind of great shots). My melta Tactical squad accounted for both Exorcists and an Immolator. By turn 5 all he had left was Saint Celestine, who was saved from being charged by Shrike and Lysander because the game ended. 33/47.
Game 5 'Back in Black' v. Josh R.'s Deathwing
Objectives
Primary- Modified Seize Ground (5 objectives). Models may permanently claim objectives after turn three, gaining fleet, furious charge, and rage if they do so.
Seconday- Score 750 or more then your opponent.
Tertiary- Table quarters.
Bonus- Kill HQs and heavies.
So I did not treat myself nicely on Saturday night (mainly due to goatboys bachelor party) and it showed in my Saturday morning game. Apparently I also somehow upset my dice. I'm sure I wasn't razor sharp with my tactical decisions, but I couldn't roll a dice through a wet paper bag. Some examples from the game: Shrike charges a missle launcher dread (no DCCW) and is dead within three rounds of combat (pictured above), my Assault Terminators charge a unit of regular Terminators and are wiped out to the man, my Land Raider immobilizes itself trying to take an objective late in the game. Maybe it's just this table (it was the same one I played the Blood Angels on). 0/47. That knocked me down about six tables. ugh.
Game 6 'Born in the USA' v. Michael A.'s Tyranids
Objectives
Primary- Capture and Control
Seconday- Annihilation
Tertiary- Have more units in the opponents deployment zone then they have in yours.
Bonus- +1 for each table quarter
+1 for killing the highest cost HQ
So I finally played someone who I knew from Austin, guess it had to happen at some point. Michael had a bunch of over 200 point big bugs supported by a big brood of Warriors, some 'without number' Gaunts, and a unit of outflanking Genestealers. This time taking the fight to the enemy didn't seem like the logical choice, but it was definitely the right one. Shrike got a first turn charge on the Warriors, almost died, but the Terminators caught up right on time to save him. Lysander and the Sternguard came down (Pod landed on his objective) and hellfired the Flyrant to death. The game devolved into a big scum in the middle (Lysander v. 3 Fexes), while my rearguard objective holding force staved off iminnent assault two times. One of his Fexs destroyed the contesting Drop Pod, but my Land Raider rolled in at the last minute to steal the win. 46/47.
Game 7 'The Final Countdown' v. Jawaballs' Blood Angels
Objectives
Primary- Modified Sieze Ground (6 objectives) at the end of each turn roll a d6 for each objective, on a '6' the objective takes off. If a player is controlling the objective at the time, then the models are removed from play, the objective permanently belongs to that player, and the unit that was holding it deep strikes back onto the board the next turn.
Seconday- Have units in all four table quarters.
Tertiary- Kill half the units in the enemy army.
Bonus- Assault the enemy with an HQ choice +1
Have a surviving HQ +2
Have a scoring unit within 3" of the table center. +2
In round 7 I played jawaballs of 'Way of Saim Hann' fame, who is a real nice dude. He held a bunch of his units in reserve, which I didn't understand. I combat squadded onto a couple objectives and decided to 'outflank' Shrike and the Terminators for the first time in the tournament. It was a fun game, but it is kind of a blur because of how tired I was at that point (that point, ha, I'm still exhausted). I had two of my units take off and claim objectives permenantly, while jawa had one of his units do it. He managed to kill my Land Raider in the last turn to grab an objective and force a 2-2 tie. PIctured above is Lysander getting killed by an exploding 'Baal' Predator. 37/47.
All together combined with my paint and excellent sports scores I pulled off 9th overall. Not bad considering the size of the tournament. I'm already stoked about next year. woo.