Wednesday, December 28, 2011
Monday, December 26, 2011
New Project: Krell, my counts-as Wolf Priest?
Methalor Penal Legion- Breakin' out the boys.
I got back down to see my family and friends in Austin, Texas and played a few 1750 games with the army I left behind, my Methalor Imperial Guard. It is kind of a wacky list, but since it's IG it still has the tools to do any job needed tactically. Besides the Platoon I have given it a very close-range bent, which I really like. I usually put Yarrick with the Veterans backing up the Infantry line, sometimes the Penal Legion Outflank, and Strakens squad + Priest go in the Valk and Scout up close if I have first turn. I love playing with Yarrick, he is such a beast, anyone else play with him regularly?
Company Command Squad w/ 2*Meltaguns, Straken, Medic
Commisar Yarrick
Priest w/ Eviscerator
Le Soldat Marbo
Platoon Command Squad w/ Missle
Infantry w/ Autocannon, Grenade Launcher
Infantry w/ Autocannon, Grenade Launcher
Penal Squad
Penal Squad
Veterans w/ 3*Plasmaguns, Chimera
Valkyrie w/ Missle Pods
Devil Dog w/ Smoke
Devil Dog w/ Smoke
Demolisher w/ Lascannon
Demolisher w/ Lascannon
=1750
Thursday, December 22, 2011
The Skull Takers of Hans Kho'ren
…source: Ord Mal archive…
…input: Armag/first war
…3837.M40
Extracted from the suppressed memoirs
of Lord-General Gustav Karlson. II
WORLD EATERS COMPANIES
Angron’s Chosen………………………1 Company
The Warband of Kossolax
the Foresworn……………………………1 Company
Lord Skchalick’s Elite ……………1 Company
The Skull Takers of Hans Kho’ren……………………………1 Company
...traitoris/World Eaters...
...Hans Kho'ren/War Hounds.
The Skull Takers warband is composed primarily of World Eaters of the 2nd Assault Company. Leading them is the fearsome Lord Hans Kho'ren, Slaughtermaster of Khorne, the Bonemoulder.
Records show that Kho'ren was originally inducted from Terra, into the War Hounds Legion, before their reunion with their Primarch Angron. He rose through the ranks and was a Sergeant when the Heresy broke out. The next record of Kho'ren does not come until the Battle of Skalathrax, when he is noted as Captain of the 2nd Assault Company. Some time shortly after this it is surmised he founded the Skull Takers, from the remnants of his Company and anyone who would give fealty to him.
From M.32-M.40 the Skull Takers participated in over a dozen raids into Imperial space, including half of Abaddons Black Crusades. Despite this proclivity, many scholars have posed that the majority of the Skull Takers aggressive engagements have occurred deep inside the the Eye of Terror, against Daemons and their Traitor brothers.
The mad Warpseer Aetegeus claimed to have had visions of Kho'ren kneeling before the Skull Throne of Khorne himself, being bound to a monstrous Daemon. The Warpseer was executed, but when Kho'ren was seen during the 13th Black Crusade, he was riding a titanic Daemonic mount like none ever seen before.
Monday, December 19, 2011
Other Worlds Games Tournament 12/10
So this past Saturday I went down to a tournament at a local shop I hadn’t been to before, Other Worlds Games, in SW Portland. The tournament was 1500 points with rulebook missions and straight win/loss bracketing. The venue was nice, a little cramped, but with great terrain on all the tables. I brought my Lamenters (BA) and used this list.
Game one I played against Chris and his Emperor’s Children army, the mission was Annihilation/ Spearhead. The table was a mix of walls, towers, and jungle. Chris had two Lash Sorcerers, a Summoned Greater daemon, two Noise Marine squads in Rhinos, two CSM squads in Rhinos, a Defiler, and an Obliterator.
Chris got first turn and deployed strong in the center, with one Noise Marine unit off to one side. I put my Devastators on high ground, and put my Rhinos and one Predator strong to the middle. On the left flank Mephiston deployed ready to hop into the Devastators Razorback, while the remaining ‘Baal’ Outflanked.
Chris advanced and put some shots out with his Obliterator (which bounced off the Razorback) and Defiler (which killed some Devastators). On my turn Mephiston mounted up and advanced towards his Obliterator and a CSM squad. My remaining Devastators immobilized and weapon destroyed his Defiler, while the Razorback took a wound off his Obliterator. Return fire wrecked the Razorback and Mephiston was Lashed 11” back. Sonic weaponry from his flanking Noise Marines destroyed a Devastator squad.
Game two I played against Jeremy, who was using Eben’s Sisters of Battle army, the mission was Capture and Control/ Dawn of War. The table was mostly clear, but for a few bunches of trees, and a gigantic imposing ziggurat in the middle of the board. We placed our objectives on either side of the ziggurat. The Sisters army consisted of St. Celestine, Uriah with Assassins/Crusaders in a Rhino, two Battle Sister squads in Rhinos, two Dominion squads w/ two flamers and a Multi-melta Immolator, two Exorcists, and a Retributer squad w/ four heavy bolters.
Jeremy got first turn and opted to have everything roll on first; I deployed Mephiston about half way up the ziggurat. When they came in all the Rhinos and Celestine went behind the ziggurat, while the fire support elements took up position in a wood on the left flank. My Rhinos/Predators mirrored his, coming in out of line of sight, while the Devastators walked onto a hill opposite the Exorcists.
Celestine went to the top of the ziggurat to try and bait Mephiston, but instead I insta-killed her with an Assault Cannon. Unfortunately she was already in great position at the point; about 12” from my objective. His Dominions came in and killed the Devastators and Mephiston had to turn away from the objective to deal with Uriah and the Assassins. All this meant I wasn’t in position to even draw the game, especially when the Saint came back to life and destroyed the scoring unit on my objective. I didn’t keep focused on the mission objective and was careless in the placement of my Devastators with regards to the Dominions. First time playing against the new Sisters though, fun stuff.
Game three I played against Steve with his Tyranid army. The mission was Seize Ground (3)/ Pitched Battle. The table was dominated by a Fortress of Redemption in the center, with a ruin in each deployment zone. The Tyranid army consisted of a Tervigon w/ Catalyst+Toxin Sacs, two Venomthropes, two three-man Hive Guard units, two ten-man Termagaunt units, two Dakkafexes in a squad, and two Trygons w/ Adrenal Glands.
Steve went first and his horde (or brick) went behind the Fortress, all wrapped in Gaunts. I put one Dev unit up in the ruins, and the other one and the extreme flank, with firing lanes to his big bugs. My Assault squads went together in flat out range of two objectives on a flank, while the ‘Baal’s and Razorback went on the opposite flank. Mephiston took the middle.
So first turn his horde advances, and I take a couple wounds off his Trygons with missle and Assault Cannon fire. My Assault squads advance on his side of the board. I focus on the Venomthropes and take them out. His Trygon barely misses a charge on my ‘Baal’, and is in turn charged by Mephiston. I miscount my psychic powers and am left unable to force weapon the Trygon, who knocks him down to one wound. The Carnifexi charge into Mephiston; he manages to kill the Trygon and one Fex before the last one drags him down. The Devastators finish off the other Trygon. One of my Assault squads and Devastators focus fire on his Tervigon and kill it, leaving him without Synapse. After that it was all monster truck rally as I tank-shocked the rest of his army off the board.
All in all a great event, things ran quickly and smoothly with minimal downtime between rounds (the whole tournament only ran from 12 to 6). I managed to win Best Sportsman when the dust had settled, so thanks to all my great opponents! For my prize I picked up a new Venerable Dreadnought kit for my Lamenters.