tag:blogger.com,1999:blog-2612222796181901761.post5218926971211451166..comments2024-01-10T06:55:18.782-06:00Comments on Zen 40K: Methalor with the New IG CodexAventinehttp://www.blogger.com/profile/17974524094661799700noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2612222796181901761.post-48483227407628904242009-05-18T08:49:00.000-05:002009-05-18T08:49:00.000-05:00I'll toss in my thoughts here, but I'm new to IG s...I'll toss in my thoughts here, but I'm new to IG so take it as you may.<br /><br />I personally am in favor of the company command squad for an HQ. Loaded with a Vox-caster, Medi-pack, and Standard... The points vs. benefits ratio seems incredible.onihttps://www.blogger.com/profile/00826913158717010235noreply@blogger.comtag:blogger.com,1999:blog-2612222796181901761.post-73844521432782494802009-05-18T08:14:00.000-05:002009-05-18T08:14:00.000-05:00Good point Jwolf - I hadn't realised the whole 'de...Good point Jwolf - I hadn't realised the whole 'defensive weapon' benefit of the Missile Pod. So this give you a 12" move and fire platform - nice. Are heavy bolters worth it on the Valk?<br /><br />The Vendetta is still very appealing as it can provide the same role as three sentinels (but with better armour and more accuracy) before objective grabbing last turn with a special weapon team with three flamers?suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.comtag:blogger.com,1999:blog-2612222796181901761.post-20346788536972386222009-05-17T08:41:00.000-05:002009-05-17T08:41:00.000-05:00Whichever air support you go for (Valks seem bette...Whichever air support you go for (Valks seem better - esp. given Jwolf's point), this seems like a fun and appropriately fluffy list, though I'd be tempted to take more of a 'commander' as one of the HQ choices...<br /><br />Of course, you could take one each Valk/Vendetta - as two separate choices so they can engage different targets...but then they may appear separately.<br /><br />Is it wrong that I tittered at the thought of you intending to "touch up the old guys"?<br /><br />- Drax.Admiral Draxhttps://www.blogger.com/profile/07476823273954165890noreply@blogger.comtag:blogger.com,1999:blog-2612222796181901761.post-22626714711782202722009-05-17T07:52:00.000-05:002009-05-17T07:52:00.000-05:00Taking the Valkyrie with the MRPs means you move 1...Taking the Valkyrie with the MRPs means you move 12" every turn and fire 2 large blasts and another weapon. This is good for whacking enemy troops on foot (and by turn 2, there certainly should be some). Taking the Vendetta means moving 6" a turn, which gives up one of the major advantages of the platform.<br />If you need the Vendetta for AT, then great, but taking it as an AT isn't a no-brainer (like I thought it was at first read of the Codex).<br />The Banewolf is really killy, and 2 of them will kill an entire MEQ squad fairly reliably. Since you start out of Melta range and then move up and kill the squad, Meltas are less threatening overall.<br />I prefer the Hellhound myself, but the Banewolf in squadrons is a scary thing.Jwolfhttps://www.blogger.com/profile/05300981728444363555noreply@blogger.comtag:blogger.com,1999:blog-2612222796181901761.post-86166317045662384592009-05-17T05:09:00.000-05:002009-05-17T05:09:00.000-05:00I'd take Vendetta's over Valk's, 3 twin-linked las...I'd take Vendetta's over Valk's, 3 twin-linked lascannons are hard to argue with with the amount of multiwound and vehicles out there. At 130pts that's cheaper than sentinels... I'm seriously considering converting my Sentinels BACK to heavy flamers for flanking fun and taking Vendettas instead.<br /><br />My only concern with the poison tanks is that they don't have the range of the hellhounds... with only a 12" move and then just a template shot - this makes them easy prey for Meltaguns - despite the AP killing.<br /><br />What ya think?suneokunhttps://www.blogger.com/profile/08085094845127991965noreply@blogger.com