HQ
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Elites
2*Hive Guard
2*Hive Guard
Troops
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
10*Termagaunts
10*Termagaunts
10*Termagaunts
10*Termagaunts
=2000 points
anyone have some extra Gaunts...
How about some Tervigons? That's more than $450 just in those guys alone.
ReplyDeleteHAHAHAHAHAHAHA...omg dude :)
ReplyDeleteI think that if they all rolled average and didn't run out, by turn three you'd have enough models to completely cover the board at max coherency...
ReplyDelete@sonsoftaurus
ReplyDeletethat is what I was thinking. Someone asked me how I would deal with flyers, I said if they can fit on the board by turn 2 they are welcome to do anything they want
By my count, with average rolls, and just under half running out each turn, you would need about 225 gaunts just for generation, plus the forty for the four units you start with. Of course, if you throw their lives away, you can get away with fewer, as you can recycle the dead.
ReplyDelete