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Thursday, July 26, 2012
The Destroyer Lord Brothers
The first Destroyer Lord, he's the Warlord...
He is magnetic, so he can be a Destroyer Lord or an Overlord...
Here is the second Destroyer Lord...
Monday, July 16, 2012
Allies!
So this model is the Rune Priest for a little psychic defense allies detachment I'll be playing my Necrons with pretty regularly. I went with the Techmarine model as it's look meshes with the Necrons pretty well and the large open spaces gave plenty of opportunity for overgrowth. I decided to just use Marines which shared the overall theme of my Necrons and has given me the notion that perhaps these Marines are in some way responsible for the current state of the Necrons...
Sunday, July 15, 2012
From the Tables... 6th Edition Fun
Scarabs eat up fortifications. Here my Scarabs reduced the bastions armour to 3 and then breached it.
I played against the nasty Eldar/Dark Eldar ally deathstar unit. It was as strong as advertised, with two 2++ re-rollable guys up front soaking wounds. It didn't help that when I did make a flanking maneuver on the unit with a pair of Doom Scythes, my opponent passed 20/22 4++ saves (from Veil of Tears and assisted by Fortune). That squad laid waste to most of my army.
The final victory point margin of the battle mentioned above, I got First Blood...
Tesla is awesome for Overwatch. That is all.
The crazy Hammer and Anvil deployment...
It's been a lot of fun so far, how is 6th going for everyone else?
Thursday, July 12, 2012
2000 pt Tyranids "The Octomom"
HQ
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Elites
2*Hive Guard
2*Hive Guard
Troops
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
10*Termagaunts
10*Termagaunts
10*Termagaunts
10*Termagaunts
=2000 points
anyone have some extra Gaunts...
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Elites
2*Hive Guard
2*Hive Guard
Troops
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
Tervigon w/ 2 Psychic Powers, Toxin Sacs
10*Termagaunts
10*Termagaunts
10*Termagaunts
10*Termagaunts
=2000 points
anyone have some extra Gaunts...
Thursday, July 5, 2012
Necron Doomscythe
This is a fantastic kit, goes together super easy. I used some bits from the GW trees kit to make some bigger thicker muck. I didn't want to go too overboard with the gunk considering it is a flyer and I made sure what was there looked really crusted on.
From the Tables... First Game of VIth, Necrons v. IG
Sixth edition is all about flyers... DOGFIGHT!
...and the Doom Scythes prove to be masters of the sky. Of five Flyers on the board, two went down to Snap Fire (plasma gun to a Doom Scythe, Tesla to the rear of a Vendetta)
Charge ranges are really amazing in VIth, the C'tsn went clear across the board in two turns.
My Spyder claims an objective in the 'Big Guns Never Tire' scenario...
Sunday, July 1, 2012
WooHooooo 6th
Got my new rulebook and some sweet toys to finish off my Necrons. I'm curious about adding Allies but I'd really love to add some overgrown Necron fortifications; probably a bastion.