Showing posts with label Dark Eldar. Show all posts
Showing posts with label Dark Eldar. Show all posts

Sunday, July 15, 2012

From the Tables... 6th Edition Fun

Scarabs eat up fortifications. Here my Scarabs reduced the bastions armour to 3 and then breached it.

I played against the nasty Eldar/Dark Eldar ally deathstar unit. It was as strong as advertised, with two 2++ re-rollable guys up front soaking wounds. It didn't help that when I did make a flanking maneuver on the unit with a pair of Doom Scythes, my opponent passed 20/22 4++ saves (from Veil of Tears and assisted by Fortune). That squad laid waste to most of my army.

The final victory point margin of the battle mentioned above, I got First Blood...

Tesla is awesome for Overwatch. That is all. 

The crazy Hammer and Anvil deployment...

It's been a lot of fun so far, how is 6th going for everyone else?

Wednesday, January 4, 2012

From the Tables... The Raid on Ytrexia

So I played a 2000 point, 3 objective Seize Ground, Dawn of War mission against a mechanized Dark Eldar army. I took a bunch of pics, so I'll caption those, then post the lists, after which I'll go into some of my mistakes in the game and how it was a bit closer match than one would think.

The horde rushes onto the table.

Both the Tervigons get splattered Turn 1 (I probably
should have Outflanked one with Hive Commander and not set up the other so far forward).

Five Termagants wreck a Trueborn Venom.

Ygmarls come in Turn 2 and multi-charge a pair of Venoms,
wrecking one, sending the Trueborn running.

Duke Sliscus thinks about taking on a Trygon one on
one, but dark light weaponry finished the big beast first.

A Haemoculus puts his Liquifier to
good use on my scoring units.

The Tyrant squad held the center, but I definitely didn't get value from them.

The Ygamrls are much more capable against Wyches than
normal Genestealers, but the Doom did most of the heavy lifting.

Termagants on the other hand...

Dark Eldar win by one objective.

The battle around the center, my opponent was able to kill off the last of my scoring units on Turn 6, when the game ended.

Here are our two lists:

Duke Sliscus
(Haemoculous w/ Liquifier) *3
(4*Trueborn w/ 4*Blasters in: Venom w/ 2*Splinter Cannons)*3
(9*Wyches w/ Power Weapon, Haywire Grenades in: Raider w/ Flicker Field, Grisly Trophies, Shock Prow, Torment Launchers)*3
9*Warriors in: Raider w/ Flicker Field, Grisly Trophies, Splinter Racks
(Ravager w/ 3*Dark Lances, Flicker Field)*3

Hive Tyrant w/ Scythes, Hive Commander
2*Tyrant Guard w/ Whips
Prime w/ Sword, Whip, Adrenal Glands
(8*Ygmarl Genestealers)*2
Doom of Malantai in Pod
(Tervigon w/ Catalyst, Toxin Sacs)*2
(10*Termagants)*2
(Trygon) *3

As you can see from a quick analysis of the lists, I'm was in for a very uphill battle from the beginning. Not only is his army completely mounted, but my lists eschews even the modicum of anti-tank a Tyranid list usually has. I would say off the bat that winning this match-up would require a bit of luck and near perfect generalship, but I didn't execute. I should have done different placement with my Tervigons (one outflanking w/ Hive Commander and the other behind cover of Trygons) and one of the Ygmarl units (should have been near the far objective). Of course I also think that if my opponent had been more aggressive with some of his Troop elements he could have wiped me by turn 4, so who knows.

Friday, February 11, 2011

From the Tables... The Fortuna Massacre

In 927.M41 Lamenters crusade forces received a distress signal from the Agri-world Fortuna. Captain Eurico of the 1st Company led his personal Strike Force, and was accompanied by the newly commissioned Sepulchre Guard Xeras. When they arrived they found a planet with a missing populace. As they explored through ruined hab-locs they realized they had stumbled into a trap. A half dozen lithe, bloody white vessels broke from the smoke and battle was joined. The orbiting Strike Cruiser 'Teros' sent reinforcements to the battle via teleporter and Drop Pod, but they did not arrive in time to save the landing force with only Eurico and the Sepulchre Guard surviving. With Eurico mortally injured, his soul leeching from his body, Ancient Viridian took command of the rear guard while the surviving Marines escaped Fortuna.


Sepulchre Guard Xeras spear-headed the assault...

Assault Squad Rigio was subdued by the toxins of the Wyches of the Scalpel Cult..

Captain Eurico and Librarian Jordanes attempt to secure an advantageous position,
but are both fed to the Archons Soul Trap. Eurico, his life escaping from him,
was spirited away by his Brothers.


The Lamenters are unable to wipe out the Xenos filth, many
brothers fall, and they taste defeat as they escape the planet.