This first 5th ed. tournament in town had a huge turnout and was alot of fun. There were many multiple Land Raider armies in the field, proving the buffs to an AV 14 all around vehicle were apparent to all. I brought my 2000 point 5th ed. foot Eldar, this was the list:
HQ
Avatar of Khaine
Farseer Lu'twan w/ Spirit Stones, Doom, Fortune, Runes of Warding
Elites
10*Fire Dragons w/ Exarch w/ Crackshot
in Wave Serpent w/ Twin-linked shuriken cannon, shuriken cannon, spirit stones
6*Harlequins w/ Kisses, Shadowseer
Troops
10*Avengers w/ Exarch w/ Dual Cats, Bladestorm
10*Avengers w/ Exarch w/ Dual Cats, Bladestorm
9*Avengers w/ Exarch w/ Shimmershield, Defend
with Wave Serpent w/ Twin-linked scatterlaser, shuriken cannon, spirit stones
6*Pathfinders
Fast Attack
Vyper w/ Scatter Laser
Hawks w/ Skyleap
Heavy Support
Wraithlord w/ Wraithsword, Brightlance
Wraithlord w/ Missle Launcher, Brightlance
Round 1 v. Adam's World Eaters
Primary objective: Win by 200 victory points
Secondary: Table quarters
Tertiary: Have your own copy of the rulebook
Bonus points: have a unit in the enemy deployment zone at the end; have a unit in your own deployment at the end
I got a really good deployment in this mission and Adam didn't really want to even try and approach my trench system full of Avengers. My Dragons destroyed his Land Raider and the Avatar (Sam'u'el'jak'sun) survived a charge by Kharn and his retinue of Berserkers and dispatched them with the help of some late arriving Harlequins. I let him get a rhino into a deployment zone for a bonus point and we both had our shiny new rules books, so I won 22-5.
Round 2 v. Frank's Ultramarines
Primary objective: Win by 200 victory points
Secondary: The player who kills the most headquarters will achieve this objective. In the case of a tie both players accomplish the obective.
Tertiary: Annihilation (kill points)
Bonus points: have more than 10 kill points alive at the end of the game
In the above picture you can see that the fact I didn't get any sleep the night before was starting to catch up with me. You can also see that my Eldar have a pretty steep hill to climb to start getting into firing range of those Ultramarines, thank god for the run rule. My whole force spent the first couple turns sprinting as fast as they could towards the thin blue line, while my tanks quickly got up in their business. My Fire Dragons scorched Tigerius and his joined squad while the Avatar mixed it up with Frank's Commander giving me the secondary. I managed to beat up on the rest of the army pretty good (a great sequence was my Pathfinder playing cat and mouse with some outflanking Scouts in that large building you can see in the picture (let's say the Pathfinders didn't do great). I won 20-0.
Round 3 v. Nick's Black Templars
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Primary objective: Capture and control
Secondary: Destroy your opponent's highest cost troop unit
Tertiary: Destroy a non-troop unit
So Nick conceded this game after the first turn, but it was a pretty spectacular first turn. My first shot of the game, a brightlance, destroyed his Venerable Dreadnought with a six. Naturally he asked me to re-roll it. Another 6. It explodes, killing a squad member of his highest cost troop unit. They fall back off the board.
Game.
3 comments:
I'd heard about that last game with Nick, but man, hearing you tell it makes it sound even more harsh. :)
Congrats on winning!
Chris, have you seen the cannons as still being useful in 5th? Is it worth the points?
You mean the shuriken cannons on the Wave Serpents?
If that is what you mean, then yes, they are still great. They are only ten points and you can still move 6" and fire them. With how much less mobile most vehicles are now people don't expect it, so you can surprise them with 6-7 S6 shots...
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