Tuesday, September 3, 2013

OFCC Open 13' Report

Last month (8/9) I participated in the Ordo Fanaticus Club Challenge, or OFCC as it is usually called. It a team tournament where different clubs from around the PNW gather together and have a great time bashing each other. This year, they added a new single player event the day before the team challenge. I said, "Ere' we go" and readied myself for nine games in three days. The first day was four games of the Open at 1850. The missions were run with dual rulebook missions, and scored by accumulated victory points between both. First Blood was replaced with reverse Linebreaker (a point for having more friendly units in your own deployment zone) for some added oddity. Also, all the missions had pre-placed objectives. Here is what I took:
(Allied) Chaos Lord w/ MoK, Juggernaut, Axe of Blind Fury, Gift of Mutation, Sigil of Corruption, Melta Bomb
3*Harbingers of the Storm
5*Immortals w/ Gauss, Night Scythe
5*Immortals w/ Gauss, Night Scythe
5*Warriors w/ Night Scythe                                         
(Allied) 35*Cultists
(Allied) 10*Cultists
Fast Attack
(Allied) Heldrake w/ Baleflamer
7*Canoptek Scarabs
Heavy Support
Annihilation Barge
Annihilation Barge
Annihilation Barge
(Allied) 2*Obliterators
Skyshield Landing Pad
It may not look like the most powerful list, but it fits my play style and I know it well. The main weakness of the list is 2+ saves, especially with multi-wounds (so Riptides/Paladins/Dreadknights=bad time). Beyond that, I can handle armour and infantry relatively effectively.

Game 1 v. Matthews Mechanized Blood Angels
Relic/Purge the Alien/Hammer and Anvil
The Pacification of Stungvaust
Matt had a cool purple, green, and grey Blood Angel list that consisted of a Librarian, a Sanguinary Priest, two full Assault Squads in Land Raider Redeemers, and another with packs, a demi-squad with packs, and three Predators. I deploy my Skyshield halfway up the table then  win the roll and take first deployment/turn.

I move all my Barges 12" onto the Shield turn 1 (as seen above) and snap shot glance one of his Predators to death between the three of them. My Cultist blob lead by the Lord runs toward the Relic, ready to move in and pick it up next turn. In his first turn he manages to down one Barge with a spirited multi-melta.

In my turn 2, my flyers come in and with the Barges manage to glance another Predator out while the Cultists grab the Relic. His Assault Squads then descend into my deployment zone and mess up my Obliterators while his Land Raider advance.
In turn 3 my Harbingers of the Storm strike, wrecking both his Land Raiders. The Heldrake  then destroys one of the newly disembarked units. The Barges then go into clean up mode.
He ends up with just his Sanguinary Priest alive when the game ends on turn 5...

Game 2 v. Pretres Sister of Battle/ Imperial Guard
Crusade/Emperor's Will/Dawn of War
The Martyrdom of Seraphine the Risen
Pretre and I have played a couple of games in the past couple of months, all in preparation for this event. I sure he was not thrilled, as I was one of two people he had been able to play in about six months before the event. Funny enough, we were 1-1 in our test games, so this one got to be the tie breaker. He had Saint Celestine, a CCS w/ 4*Meltaguns, two Battle Sister squads in Repressors, two Veteran squads in Chimeras, a Vendetta, ten Dominions in a Repressor, three Exorcists, and a pair of Vengeance Batteries. Their were 5 Crusade objectives, one in the middle of each quarter and one in the middle of the board, and we each placed our Will objective. Pretre doubled up on his, putting next to the Crusade objective in one quarter, while I put mine more centered, along with my Skyshield. He deployed heavy on his double objective, leaving the other flank held by the Batteries and an Exorcist. I deployed centrally, relying on my Night Scythe units or reserved small cult squad to grab my Crusade objectives.
The Scarabs end up clearing out the flank with the Batteries and Exorcist (seen above), after hiding on the Shield out of LOS for a turn.
My Cultist blob surges forward first turn, getting a 6" run. Pretre responds with the Living Saint, whom the Chaos Lord auto-challenges and cuts down; taking a wound in the process. In my turn the Obliterators wreck the Dominion Repressor, but my blob fails a 5" charge on the occupants...
...and gets wiped out next shooting phase (and of course the Saint gets back up). Fortunately the Heldrake heroically smokes all the Dominions on my turn. There is a lot of this back and forth.
The game ends with us each holding one objective (him the middle one, me the one the Cultists can be seen claiming above), neither of us holding an Emperor's Will objective, and tied on secondaries all the way to the reverse Linebreaker, which gave me the 1 point win, 5-4.

Game 3 v. Feds Necrons/Chaos Space Marines
The Scouring/Big Guns Never Tire/Vanguard Strike
The Reckoning of Skeeza
So it had to come to a mirror match! Fed had an Overlord with Mind Shackle Scarabs, a flying Tzeentch Daemon Prince with Black Mace, two units of ten Warriors in Ghost Arks, three units of five in Scythes, ten Cultists, a Heldrake, and three Annihilation Barges. Pretty close to my list. There is an objective in each table 1/6th , plus all Fast Attack and Heavy are worth a point and are scoring on all objectives.
He went first and very aggressively advanced with his Daemon Prince from a refused flank deployment. In my turn I knocked it out of the air with a Barge and finished it off with twin-linked rapid fire plasmaguns from my Obliterators. My Scarabs advanced from the far flank before charging into his vehicles, while the Oblits accounted for another. My blob and Chaos Lord took out an Ark and generally controlled the middle.
When his Heldrake came in I took it out with a Barge first try. It's there...
...it's gone!
You can see me repositioning Barges to claim objectives here. I was way up on bonus points and objectives, but mostly because the dice were certainly on my side this game.

Game 4 v. Bens Imperial Guard/Space Wolves
Crusade/Purge the Alien/Dawn of War
The Battle of Winterfell Hive
Ben had his awesome Judge Dredd/Stark army with a Commissar Lord, a Rune Priest, a forty man blob w/ autocannons/flamers/axes, two Veteran squads with triple plasma, two ten man Grey Hunter units in Drop Pods with plasma, two Vendettas, a Colossus, a Manticore, and an Aegis with a quadgun. Three Crusade objectives were place evenly along the center line of the table. I unfortunately got lousy with the picture taking that late in the day, so only have end of game shots. But a summary nonetheless. He gave me first turn.
He placed a piece of terrain that made it obvious where his artillery were going, so I deployed my Scarabs to counter. He deployed his blob behind his Aegis in the middle of his zone, while I deployed the Shield half way up the table.
The one turn his artillery had to kill my Scarabs they deviated, and then the Scarabs ate both of them for lunch. Barges killed his quadgun priority quick. He landed all his Space Wolves in my backfield, but my Juggernaut Lord dealt with all of them. My Scythes destroyed one of his flyers and killed all the Veterans inside. The Scarabs were able to get over to his blob and get a charge on a far corner, denying them the few turn of movement/running they would have had  to go for the center objective (you can see them making a desperate run in the bottom picture). Ben is able to parachute one squad of Veterans to contest an objective (seen up top), but it is not enough to deny me the win.

In the end I was the only undefeated 4-0 player and had the highest paint score (which was a simple popular vote), so won Best Overall. It was great fun and I had a nice variety of opponents, and luckily did not play any Eldar or Tau, of which there were a few. The Shyshield worked a dream, denying a lot of hits on my Barges over the course of the day. Definitely a good investment in this day of very common Ignore Cover in the form of Eldar and Tau...

1 comment:

Eben said...

Damn you and your scarabs!