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Game I v. Sarat's Salamanders
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Bonus- Table Quarters
Pitched Battle
Sarat had an interesting Salamander list sporting Vulkan with Assault Terminators (Hammers) in Redeemer, a Sternguard with a couple melta guns, a Dreadnought in a Drop Pod, two Tactical squad in Rhinos (Power Fist, Combi-Melta, Flamer), two Land Speeders, and two Vindicators. I looked over the list and noticed that it was entirely restricted to weapons with range 24" and less. We ended up with our five objectives spread with one in each quarter and one in the middle. He got first turn and deployed strong in the center while reserving his Tactical squads. I deployed my Assault squads in Rhinos to move onto the close objectives and held the Stormravens in reserve. He surged forward. His Dreadnought came in near my deployment zone, and my seven-man Assault squad got out to charge it. This was enough to tempt Vulkan and his buddies out of their ride. They wrecked the Assault squad, but were stuck sitting in my deployment zone when the Ravens came in. They all died after being charged by all the occupants of both Gunships.
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Turn 5
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Primary- Capture and Control
Bonus- Most units outside either players DZ
Spearhead
To say this army was unique would be an understatement. It was comprised of O'Shovah with a five suit retinue w/ various weaponry, an additional Commander, a three man Fireknife, three Stealth suits w/ two marker drones each (drones pictured above), six Fire Warriors w/ two marker drones, ten Fire Warriors w/ carbines in a Devilfish, six gun drones, two Broadsides, and a Skyray. He had a lot of markerlights, which I think is a very smart way to play the army. He even had cool markerlight counters (also seen above), and got a deserved Player's Choice placing. A Spearhead Capture and Control is always a challenging mission, and in retrospect I feel like a made a major mistake in not reserving both my Stormravens, even though I had first turn. I deployed them front and center and surged towards Farsights bodyguard, fully knowing they would be shot down immediately, with three of my Rhino units around my objective in the corner. I figured the Stormravens cargo would eventually march there way to his objective. The Ravens went down and I got the turn two charge on his lines. (The red Dreadnought is actually part of Farsight)
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Primary- Annihilation
Bonus- Reduce all enemy units below 50%
Dawn of War
David had an absolutely beautiful Iron Warriors army that won Player's Choice and got 2nd Best Painted. His army consisted of a Daemon Prince w/ Warptime and Wings, a Dreadnought with combat weapons, Kharn the Betrayer with eight Khorne Berserkers w/ a Power Fist, in a Land Raider, three Obilterators, a Defiler (pictured above), and three squads of Chaos Marines with dual special weapons (2 melta, 1 plasma) and a Powerfist in a Rhino. I got first turn and zoomed my Stormravens towards his lines, one going at each end. Sanguinor got a charge off the next turn on his Daemon Prince and killed him with the re-rolls from Avenging Angel.
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Primary- Capture and Control
Bonus- Most scoring units in enemy DZ
Pitched Battle
With such a big crew it is always bound to happen, finally drew one of the locals. And to make it worse, I had to march through thirty Storm Shields to grab his objective. He stole the initiative and immobilized both my Stormravens. Boo. So my guys have to hoof it.
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Primary- Seize Ground; 3 Objectives
Bonus- Four selected enemy units are worth a bonus point each
Dawn of War
Brad had a cool Mech Eldar army that managed to cram in nine tanks. He had a Farseer with Doom, an Autarch on Bike with Reaper Launcher, three units of five Fire Dragons in Wave Serpents, three Jetbikes, five Avengers in a Falcon, five Avengers in a Wave Serpent, two Flame Storm Guardian units in Wave Serpents, and two Fire Prisms (w/o holos). So I was just completely worn out by this game, and made tons of mistakes left and right. I mark all three Dragon units and one Fire Prism for my objective points. He went all reserves, so I took all three objectives and put my Stormravens near his board edge (again realizing a good chance of their destruction at the hands of the Dragons, but by delivering their cargo they will have done their job). The Dragons take out one. The Terminators and Dreadnoughts kill the Fire Dragons, while Sanguinor hops over and and engages the Jetbikes and kills the Autarch. I then mention to my opponent the idea to skim his still living Wave Serpents over my Dreads and shoot them in the back. He says that he may not have even thought of that. D'oh! (Maneuver seen above). He completely disables both of them. Sanguinor wrecks a Guardian Serpent and kills the occupants. The remaining Stormraven is destroyed by linked Fire Prism. I then make another huge mistake and move off the center objective (flight base seen below) and don't get back to it.
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